A Blog by Carnegie Learning
The challenge inspires teams to build solutions to help 250 million children in developing countries.
Finalists for the XPRIZE Global Learning Challenge have been announced, including RoboTutor, a software program submitted by a team led by Jack Mostow of Carnegie Mellon University. RoboTutor was designed to use artificial intelligence to adapt to individual students, which will have a particularly powerful impact in parts of the world facing a shortage of qualified teachers.
RoboTutor features a fluency game developed by the Mathematics Fluency Data Collaborative (MFDC), a project led by Carnegie Learning in partnership with Carnegie Mellon University, New York University, the University of North Carolina at Charlotte, Pellisippi State Community College and Playpower Labs.
Dr. Steve Ritter, our Co-Founder and Chief Scientist, is proud of how the fluency games are being used. "When we designed these games, we knew that if we made them open source and flexible, they'd find other uses we couldn't anticipate. We're thrilled to see them helping kids in developing countries to build basic math skills."
Carnegie Learning is a comprehensive, dynamic and progressive learning technology company. Advocating a belief in teaching and determination to help students develop as learners and thinkers, Carnegie Learning is seeking to re-define the role of technology across the K-12 landscape. It delivers research-proven mathematics curriculum and the MATHia® platform for grades 6-12, project-based digital solutions for computer science, and best-in-class K-12 professional learning services. EMC School, part of Carnegie Learning, delivers blended learning resources and services for 6-12 world languages and English language arts. Mondo Education, also part of Carnegie Learning, provides high-quality literacy resources and services for K-5 classrooms.Explore more related to this author